Martial Artist
Different values: 12
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object {Martial Artist}
    _id : string {Martial Artist._id} (all different values)
    folder : string {Martial Artist.folder} (same value: 'V0bpsWEilW9SvSVB')
    img : string {Martial Artist.img} (6 different values)
        'systems/pf2e/icons/actions/OneAction.webp' (x5)
        'systems/pf2e/icons/actions/Reaction.webp' (x2)
        'systems/pf2e/icons/actions/ThreeActions.webp' (x2)
        'systems/pf2e/icons/actions/TwoActions.webp' (x1)
        'systems/pf2e/icons/actions/Passive.webp' (x1)
        'systems/pf2e/icons/actions/FreeAction.webp' (x1)
    name : string {Martial Artist.name} (all different values)
    system : object {Martial Artist.system}
        actionType : object {Martial Artist.system.actionType}
            value : string {Martial Artist.system.actionType.value} (4 different values)
                'action' (x8)
                'reaction' (x2)
                'passive' (x1)
                'free' (x1)
        actions : object {Martial Artist.system.actions}
            [value] : integer {Martial Artist.system.actions.value} (3 different values)
                1 (x5)
                3 (x2)
                2 (x1)
        category : string {Martial Artist.system.category} (same value: 'offensive')
        description : object {Martial Artist.system.description}
            value : string {Martial Artist.system.description.value} (all different values)
        frequency : object {Martial Artist.system.frequency}
            max : integer {Martial Artist.system.frequency.max} (same value: 1)
            per : string {Martial Artist.system.frequency.per} (same value: 'turn')
            value : integer {Martial Artist.system.frequency.value} (same value: 1)
        publication : object {Martial Artist.system.publication}
            license : string {Martial Artist.system.publication.license} (same value: 'ORC')
            remaster : boolean {Martial Artist.system.publication.remaster} (same value: True)
            title : string {Martial Artist.system.publication.title} (same value: 'Pathfinder NPC Core')
        rules : ignored (Foundry rules object) {Martial Artist.system.rules}
        traits : object {Martial Artist.system.traits}
            value : array<string> {Martial Artist.system.traits.value}
                Length: min=0 max=3
                Value type: string {Martial Artist.system.traits.value.[]} (9 different values)
                    'visual' (x2)
                    'force' (x2)
                    'electricity' (x1)
                    'emotion' (x1)
                    'fear' (x1)
                    'mental' (x1)
                    'aura' (x1)
                    'polymorph' (x1)
                    'spellshape' (x1)
    type : string {Martial Artist.type} (same value: 'action')